Home > Second Life > Second Life Invisible Prims Not Working

Second Life Invisible Prims Not Working

Privacy policy About Second Life Wiki Terms of Use Sign In Register Community Guidelines Second Life WhatIsSecondLife? Show Sati Lumet added a comment - 26/Jan/12, 03:30 PM +0100 oki a silly question how do you make an alpha for simple scupltie pumps ? This includes water, clouds, particles and any part of the default avatar (including clothes, but not attachments unless they have alpha textures). If you disable basic shaders, do the invisiprims look correct then? weblink

I very much doubt if LL will ever bother to fix this issue in the rendering code as we now have alpha layers, which are far superiour anyway. Across the Grid With Lindal Kidd Report Inappropriate Content (1,323 Views) Comments (0) Permalink 2 Kudos You must be a registered user to add a comment. Thank youCazza Faith. LL dont officially support invisiprims, they are seen as a "mis-feature", which they are, its a hack.

All content within this area is Read-Only and cannot be modified. If either of these options are on, // they will have their usual effects, causing the invisiprim to be seen // even though the special effects of hiding alpha textures continues. People Assignee: Unassigned Reporter: Chilli Riederer Votes: 1 Vote for this issue Watchers: 1 Start watching this issue Dates Created: 12/Sep/11, 08:29 PM +0200 Updated: 04/Oct/15, 11:57 PM +0200 Resolved: 18/Sep/12, If you go to Avatar -> Preferences -> Graphics -> Rendering & play with the alpha mask rendering settings, any improvement?

Otherwise, register and sign in. Post a Comment Other Answers: 1 Sorted by: Most Kudos Least Kudos Newest First Innula Zenovka Recognized Helper Posts: 7,824 Registered: ‎06-02-2009 Answered Options Mark as New Bookmark Subscribe Subscribe to Also, all fullbright objects are rendered after avatars with deferred rendering, so invisiprims would also occlude fullbright objects. If you want to get rid of everything not owned by you, all at once, simply hit the Return button next to "Owned by others".For even more control, in the Object

Their keys are "38b86f85-2575-52a9-a531-23108d8da837" and "e97cf410-8e61-7005-ec06-629eba4cd1fb". Avatar behind an invisiprim An Invisiprim is a prim with a special texture. Setting an invisiprim to be shiny will make it appear as a semi-transparent, shiny prim. https://community.secondlife.com/t5/Avatar/Invisible-prims-issue/qaq-p/1739509 Post a Comment Claireschen Hesten Contributor Posts: 1,932 Solutions: 90 Registered: ‎06-24-2009 Answered Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Print Email to a Friend Report Inappropriate Content

Hide Permalink Melissa Yeuxdoux added a comment - 14/Sep/11, 07:43 AM +0200 I've seen this problem-for me, whether the desired effect happens or not depends on the POVas you pan around Can be used if you have an idea where they should beSelect them before you sit on them while they are visible Studio Dora Report Inappropriate Content Message 5 of 5 Ok IM sure pressing the following keys all at once will reveal where the hidden prim is hiding so u can then pick it up. Otherwise, register and sign in.

My solutions to invisible prims are: -to SCULPT them to fit the object, only 0.01m bigger on every axes, (creators) -do not buy nomod shoes (I try not to ever buy https://community.secondlife.com/t5/Second-Life-Server/Invisible-Prim-Bug-is-getting-worse/td-p/1990893 If you've already registered, sign in. newview/lldrawpoolbump.cpp in "LLDrawPoolInvisible::renderDeferred" change #if 0 to #if 1 in line 1593-ish (too lazy to check exact line ) Kitty tested this though and found that the invisiprims then badly messed Again, it appears semi-transparent and continues to hide alpha textures.

Its a tiny "fix" to enable invisiprims again but it has nasty consequences - which is the reason LL deliberately disabled them rendering. have a peek at these guys Invisiprim From Second Life Wiki Jump to: navigation, search Second Life Wiki > Help Portal > Object > Invisiprim Template:Needs Translation/de Template:Needs Translation/es Template:Needs Translation/el Template:Needs Translation/fr Template:Needs Translation/he Template:Needs Translation/it This made me think it was a setting I'd changed. People come to my rental office and the signs don't rez.

llSetPrimitiveParams([ // Turn off bump mapping and shiny. MUCH easier. If so, then highlighting transparent objects with CTRL + Alt + T will frustrate you. http://taskflowapp.com/second-life/second-life-ao-hud-not-working.html Either texture can be used; they function identically.

Best workaround for now is to not use the invisiprims but to wear alpha masks on the feet. Otherwise, register and sign in. WorldMap Shopping Buy Land Community Help Second Life Viewer Community Help Answers Forums Blogs Knowledge Base Forums : Technology Forum : Second Life Viewer : Alpha - invisible prims not turn

To select, either by left-click on them individually, or drag a selection box around them (assuming you have Select By Surrounding turned on).Another way to go is to use your About

Report Inappropriate Content Message 1 of 6 (836 Views)   Reply Freya Mokusei Helper Posts: 4,357 Kudos: 1,108 Registered: ‎03-10-2010 0 Kudos Re: Ctrl-Alt-T not showing invisible prims [Edited] Options Mark See Criticism below. I'm sure someone will correct me on that.If that's not it I'd try going to Graphics in the Preferences menus and moving the Render Quality slider all the way left to then don't see anything it covered either.When I see anyone with invisible bits, first thing I ask is if they are wearing mesh, 99% of the time the answer is yes.

Report Inappropriate Content Message 4 of 5 (2,148 Views)   Reply Dora Gustafson Advisor Posts: 2,113 Registered: ‎10-05-2009 Re: Alpha - invisible prims not turn Red after hit CTRL - alt Could this have something to do with it or maybe another preference setting? It's annoying me, too -- there's a product I daren't ' release, I don't think, until it's fixed. http://taskflowapp.com/second-life/second-life-tv-not-working.html Everything happens somewhere."- The Doctor Report Inappropriate Content Message 3 of 10 (6,425 Views)   Rolig Loon Senior Helper Posts: 31,497 Registered: ‎10-05-2009 Re: Invisible Prim deletion Options Mark as New

If you are in a private region, you have to ask the owner to restart the sim. "Everybody is right from their own point of view, but it is not impossible With deferred rendering, the depth information is used for lighting, so any invisiprim would change the position of prims behind it for lighting (it just looks broken). It seemed like it was fixed for a little while.But noticed the same prims that weren't rezzing before, have started doing it once more. PRIM_BUMP_SHINY, ALL_SIDES, PRIM_SHINY_NONE, PRIM_BUMP_NONE, // Set the color and alpha to white and full opacity, respectively. // Color has no effect on the invisiprim, but the prim must be FULLY

www.charolottecaxton.com Report Inappropriate Content (3,799 Views) Comments (0) Permalink 0 Kudos You must be a registered user to add a comment. If you disable basic shaders, do the invisiprims look correct then? Show XenHat added a comment - 14/Sep/11, 10:34 AM +0200 Even more than basic shaders, shadows gets rendered ON invisiprims as if they were normal prims, causing an horrible, bloody photographic In my case it is reversed, they are becoming visible without highlighting!

Not as dumb as I look Report Inappropriate Content (569 Views) Comments (0) Permalink 3 Kudos You must be a registered user to add a comment. Then to return them, just hit the Return Objects button at the top of the list.That's how it works in the main viewers, anyway (1.x and 2.x). default { state_entry() { // Make this prim an invisiprim. Sign In Register Community Guidelines Second Life WhatIsSecondLife?