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Second Life Invisiprim Not Working


Owner and Instructor, Ockway Bay Sailing School Estate manager, Trudeau Estate Co-Founder - Virtual World Sailing Forum Back to top Report #5 Nber Medici Nber Medici Advanced Member Members 106 Unlike megaprims which weren't, and which LL said they would make attempts not to break, LL has maintained all along that no one should be using them and expecting them to What is happening is instead of being invisible, the prim will it will take on the appearance of a solid object, still phantom of course, but in either a grey or For sure is easy with mod items, just delete the inv prim, For the non mod items:( Back to top Report #9 Indra Gray Indra Gray Member Members 10 posts Posted http://taskflowapp.com/second-life/second-life-ao-hud-not-working.html

Example Script Below is some simple LSL code for making an invisiprim. Alpha layers only will be supported. Otherwise, register and sign in. Site Navigation Contact Us Advertise on SLU SLUniverse.com - Second Life Community Privacy Statement Top LinkBack LinkBack URL About LinkBacks Bookmark & Share Digg this Thread! http://wiki.secondlife.com/wiki/Invisiprim

Lsl Set Prim Transparency

Invis prims are hack that is no longer needed. If you run with ALM disabled, invisiprims still work, I think. Thank you so much for making it necessary for me to replace or severely modify the majority of my furry avatars, most of which do not and will not have updates

The invisiprim changed how the lighting with ALM rendered and made things look stupid. If either of these options are on, // they will have their usual effects, causing the invisiprim to be seen // even though the special effects of hiding alpha textures continues. This is just going to grumpify more people :/ 1 User Groaned: ac14hutson 01-15-2012, 11:08 PM #5 (permalink) Penny Patton Oddly Controversial Join Date: Dec 2007 Location: Sl Marketplace It is technically possible to allow invisiprims to render when shadows are enabled, but the side effects are bad, and ruin the look of shadows for any avatar close to someone

Socially unacceptable.Unexceptional.Unsociable. Second Life Alpha Mask Forums SLU Related Off Topic Discussion SLU Classifieds SLU Announcements Off Topic General New Product Listings Policies and Features Politics, Religion & Society Clothing Snapzilla ZOMGWTFLOLCATS Commercial Announcements Forum Feedback Gaming Like glow, shadows are a screen surface overlay... Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Highlight Print Email to a Friend Report Inappropriate Content Reply to valerie Inshan - view message ‎08-04-2011 03:53 AM But see

Zoom In (and Out!) With Your Second Life Camera! with advanced lightning set or not First time I saw my Leetle Cat II filled with concrete to the thwart, I cried and feared it would sink instantly Indeed, Dora. Or hiding parts of the body in bendy areas where an alpha mask just won't consistently line up with the prim parts around it. Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Highlight Print Email to a Friend Report Inappropriate Content Reply to Perriwen Ock - view message ‎08-04-2011 03:36 AM Can your

Second Life Alpha Mask

If you've already registered, sign in. http://blog.nalates.net/2016/03/22/second-lifes-end-of-invisiprims/ Back to top Report #16 ZZBottom ZZBottom Advanced Member Members 274 posts Posted 20 June 2016 - 02:18 PM I do belive problem is solved for good, i didn't see anymore Lsl Set Prim Transparency Combined with the fact that we have been told that most resources have been shifted to their new project Sansar, it doesn't make the prospect very likely that they will focus Second Life Alpha Layer Yet invisipirms are working great in Firestorm although it is V2 based.Got a source for this?

Powered by Blogger. http://taskflowapp.com/second-life/second-life-tv-not-working.html llSetTexture("4c1ce202-4196-f1c1-0409-367b3a71543e", ALL_SIDES); } } } Q: Why do you use llSetTexture twice... PRIM_TEXGEN, ALL_SIDES, PRIM_TEXGEN_DEFAULT, // Now we set the actual texture, which makes this an invisiprim. So long, and thanks for all the fish !" 01-16-2012, 04:02 AM #23 (permalink) Joshua Nightshade Lustful Cockmonster *SLU Supporter* Unedited Join Date: Jun 2007 Location: Sydney, Llsetalpha

I place one scripted Invisible inside of a second prime which has 38% visibility. . Otherwise, register and sign in. By the wording it's a bug, rather than a feature. check over here Invisiprims are still seen normally by users on any viewer who dont have shadows enabled.

In the case of the furries, I should think, simply wearing a full-body alpha mask would fix the problem-- except I'm sure the invisiprims are attached to the various body parts Since the texture on avatar skins are rendered as alpha textures, invisiprims can be used to make any body parts they cover invisible. I've always got advanced lighting on, and it took me a while to realize why so many boats in SL looked like they were sinking.

In their infinite wisdom, (while chasing down another small "bug"), LL changed rendering parameters in a debug version of their viewer and made these once invisible textures into the grey and

Invisiprims are affected by the shiny, bumpmapping and transparency settings. Their color is due to the use of actually 2, (possibly more) textures, which when rendered by all the old viewers became invisible. I agree that when invisiprims were all we had they were an ugly blight on SL. I deleted all my stuff with invis prims like a year ago.

All of these will disappear behind an invisiprim. Posts: 4,551 My Mood: SL Join Date: 11/30/2005 Business: Retired This isn't a new issue. This includes water, clouds, particles and any part of the default avatar (including clothes, but not attachments unless they have alpha textures). this content But soon anyone who is using a current V3 based viewer and who has shadows turned on will see me as looking glitched.

The invisiprim makes use of a loophole in the SL rendering system to work its magic.When LL implemented Mesh and shadows, this loophole got closed. Several functions may not work. Geysers! Posts Atom Posts Comments Atom Comments Follow by Email There was an error in this gadget Followers Blog Archive ► 2015 (9) ► June (2) ► May (4) ► April (1)

Seems like a weird thing to cull. Above, leftomost, you can see the prototype-- a regular plywood primitive. In other words, instead of killing the hack when it was sensible to do so, they waited for years until most shoes (*) and other very popular items relied on it, Reply Nalates Urriah says: 2016/03/23 at 10:57 AM At some point I expect Firestorm to start focusing on performance.

I personally will stick to Firestorm if V2.8 does not fix that. "Everybody is right from their own point of view, but it is not impossible that everyone is wrong." Mahatma So I am losing a lot of shoes for a "feature" that is of no value . Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Highlight Print Email to a Friend Report Inappropriate Content Reply to valerie Inshan - view message ‎08-04-2011 03:43 AM valerie Inshan Click here Export Tools FirestormFIRE-7720Invisiprim Script FixAdd Draw.io Diagram ExportXMLWordPrintable Details Type: Bug Status: Closed Priority: Major Resolution: Duplicate Affects Version/s: None Fix Version/s: None Component/s: None Labels: None SL Avatar